I started this blog as a way to share my experiments and experiences while learning web development and computer science in general. In the first 2 years (between Apr’08 and Aug’10) I wrote as many as 100 blog posts. Quite a frenzy. Ever since, I only managed to write 5-6 posts in the following 4 years, about nearly 45 drafts which may now never get published. Good thing is that, I am back to blogging, which means a lot to share.
Development of Jaxl library started way back in December’07 while I was working on a self-initiated project called Gtalkbots. The project is now dead, if you are interested in knowing more about it go through Gtalkbots BlogSpot. Jaxl v1.x was first released in Jan’09 and about a year later in Aug’10 Jaxl v2.x was released. First two versions were released as JAbber XMPP Library for writing clients and external server components.
Jaxl v3.x is a successor of v2.x (and is NOT backward compatible), carrying a lot of code from v2.x while throwing away the ugly parts. A lot of components have been re-written keeping in mind the feedback from the developer community over the last 4 years. Also Jaxl shares a few philosophies from my experience with erlang and python languages. Jaxl is an asynchronous, non-blocking I/O, event based PHP library for writing custom TCP/IP client and server implementations. From it’s previous versions, library inherits a full blown stable support for XMPP protocol stack. In v3.0, support for HTTP protocol stack was also added.
Jaxl 2.0 bosh support allow web developers to write real time web applications within minutes, without having any pre-requisite knowledge about the XMPP protocol itself. In this blog post, I will walk you through setup and demo of an XMPP based web chat application using Jaxl library.
After months of restructuring the Jaxl library, I am pleased to announce Jaxl 2.0, an object oriented XMPP framework in PHP for developing real time applications for browsers, desktops and hand held devices.